SEASON 2 | NEWS AND PATCHNOTES

Dusty Gustafsson Dusty Gustafsson

Update 1.10.0

Welcome to the Smoking Guns event!

 

2024.02.29

Welcome to the Smoking Guns event! 

Mosey into Old West Monaco with a limited loadout and duke it out like the gunslingers and outlaws of the old silver screen! Is Monaco an Arena large enough for all of you? Only one way to find out. 

We’re bringing back a fan favorite from the early days (of Beta): Single Round Tournament! In this game mode four teams enter the Arena at once and compete against each other in a single round. Add to this the brand new look of Monaco and the limited loadouts and it’s sure to be a show for the sponsors!

Cash in all the contracts to earn the High Noon Noir outfit! And don’t miss the opportunity to collect the Chamber Chum Twitch Drop!

See you in there, pardner! 

Alongside update 1.10 we’re running our first Collaborative Community Event! We’re challenging all of you to collectively cashout $250.000.000.000 in one week, and if you do it - you’re all getting a reward! :nama_hug: There might be a few lucky ones among you who’ll bring home a t-shirt as well… Join the Official Discord and check out #server-announcements in a bit for the full details! 


Gameplay

  • Fixed an issue with the play again button where it was unavailable at unintended times

  • Lowered the time for when you can cancel an emote to 1.5 seconds from 3 seconds

  • Fix for an issue with the tournament screen which caused it to get interrupted if you were eliminated just before the transition happened

  • Fixed a bug where the camera could appear offset in the end of round screens

UI

  • Fix for the mouse cursor disappearing when using the systems menu while in gameplay

  • Squad member offscreen indicator will now list name and health instead of a blue dot

  • You can now equip items directly from the store and equipment page

  • Fixed one of the issues that lead to multiple skins being equipped to the same gun 
    Note: This issue has caused various error codes for our players, if you’ve frequently encountered issues with TFGE0000, TFSS0007 or other crashes/failure to launch the game please give it a try after updating and let us know on Discord if the situation has improved!

Maps

  • Update to the collision of the ground mesh on Monaco

Animation

  • Fixed more cases where the character deformation would look wrong in squad lineups, such as inwards knees

  • Improved character mesh deformations

Security

  • General security updates

Video

  • Various shadow quality improvements, especially on lower-quality settings

Performance 

  • Optimized system memory usage of the game

  • Fixed a number of console-specific crashes, especially on Xbox Series S models

  • Various improvements to the performance of the game across the board

Known Issue

  • The anti-virus program “CrowdStrike” prevents players from being able to launch THE FINALS. If you’re running into trouble launching the game, please check if you have this software installed

  • The Glint Tint weapon skin is partially broken, resulting in a darker look than normal, we aim to solve this by the next update

  • The Smoking Guns splashscreen shows an incorrect end date and time. It reads “28th of February” but the event ends on the 7th of March

  • Las Vegas had issues with players being able to spawn under the sand, so we have disabled the sandstorm version of Las Vegas for now

 
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Dusty Gustafsson Dusty Gustafsson

Update 1.9.0

The Neon Nightslinger Bundle will light up the Arena, this week!

 

2024.02.21

Patch Notes 1.9.0

To all you lovebugs who helped destroy the Arena in honor of Valentine’s Day: thank you from the bottom of our hearts! The event has concluded but the good vibes are forever! 

This week’s store update will brighten your day! Check out the Neon Nightslinger kit! 

This week’s update includes:

  • Bug and Crash fixes

  • Security Upgrades and improvements


 
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Dusty Gustafsson Dusty Gustafsson

Update 1.8.0

LOVE IS IN THE ARENA! The Valentine’s Day event is live <3

 

2024.02.14

LOVE IS IN THE ARENA

Be Our Valentine! 

Join the Valentine’s Day event to unlock a series of precious rewards! Turn in contracts to earn all 6 unlockables. Don’t play alone — Share the love and invite your Seoul-mates to join your party!

The Steal the Spotlight event has now concluded. Thanks to everyone who participated and filled out the contracts! 

As promised, this update introduces some changes for “nukes and snukes.” Red canisters will now have the physics to make overloaded cans drop faster and take less predictable pathways. We’ve also remoWved the accidental double explosion and stacking damage from barrels with attachments.   

This patch features improvements to input latency on XBOX, new social notifications, and more!



Check the details below: 

Audio

  • Cloaking sounds will now differentiate between team members and enemy players 

  • Headshots will be indicated with their own sound 

  • Fixed an issue where certain sounds did not play when colliding with the environment  

  • Added a setting to control sounds when the game is not in focus (tabbed out) 

  • Fixed single-fire weapons not playing their firing sound at times

VFX

  • Various fixes to destruction in Seoul 

  • Added material-appropriate effects to destruction on all maps  

Gameplay/Balance

  • When a player is eliminated out-of-bounds in Bank It, their coins will spawn on the map  

  • Gravity and physics have been enabled on Red Canisters with attachments

  • Fixed an issue where multiple C4s would cause more damage than intended when exploding together, for example when attached to an object

  • Fixed a bug that caused jump pads to glitch when overlapped with an attached object

  • Fixed an issue that allowed players to cancel emotes by using quick-melee

  • Fixed an issue where objects could hover in the air after an attachment was destroyed 

  • Fixed an issue where a successful backstab with a dagger now correctly shows as a critical hit

Animation

  • Fixed an issue where held items were unintentionally visible 

  • Fixed various issues with defibs not animating correctly

  • Fixed an issue that caused the player mesh to break and faulty physics during revive 

  • Fix for the broom not disappearing after the “clean house” emote

  • Adjusted crouch animations to ensure they don’t make characters clip through thin walls 

  • Fixed an issue where left-hand gestures would make melee animations look faulty

  • The auto open door when sprinting animation will now keep your weapon in view 

  • The football grenade skin now spins correctly

Maps

  • Vegas Sandstorm: moved the floating zipline

  • Improved ambient lighting to address issues with seams between areas on all maps

UI/UX

  • Fixed an issue that caused the career progression page to lock when quickly switching pages via controller 

  • Corrected mislabeled career reward items 

  • Tournament overview screen will now show the correct contestant customization 

  • Fix for player to always be in the center of the team in the tournament overview screen

  • Fixed an issue where an item could not be immediately equipped after purchasing in the customization screen

Consoles

  • Reduced input latency on Xbox Series X|S

Security

  • General security fixes and improvements 

General 

  • Improved boot times on PC

Voice Chat 

  • Moved voice chat settings higher up in the audio settings tab

  • Players not using voice chat will now see an indication that team members are using it  

  • Added Push to Talk keybinding in the Voice Chat menu 

  • Fixed voice chat output volume so it is applied correctly

  • Fixed an issue with voice chat privacy settings so all options are respected

 
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Dusty Gustafsson Dusty Gustafsson

Update 1.7.0

This week we are rolling out some changes to progression,  with several adjustments to how XP is earned.

 

2024.02.08

YEEEEEAH, HERE WE GO! 

This week we are rolling out some changes to progression,  with several adjustments to how XP is earned. These changes will help you tackle the Battlepass and Career Ranks! It’s time to scramble!  

Important to note: Default settings for VoIP have been reset for all players! The best offense is a good defense, and the best defense requires good communication. Check out the details of the changes below and make sure to change your settings if you prefer.

Finally, we are aware of problems with the explosive power of the red canisters and that barrels have unintentional stacking damage. You can expect a fix to these issues in the next major update. 

Check the full playbook of changes below: 

Content And Bug Fixes

  • Game Show Events

    • Disabled the ‘Dead Go Boom’ game show event

      • Dev Note: We feel this event punishes melee users too much at present, so we’re disabling it for now. We’re hoping to return it to the game, after a re-work, at some point in the future

  • UI

    • Added a ‘play again’ button to the end-of-round sequence, allowing players in a party to quickly get into the next match

  • VoIP

    • Set VoIP to be enabled by default on PC, with Push To Talk set as the default input (existing players)

    • Set VoIP to be enabled by default on console, with Voice Activated set as the default input (existing players)

      • Dev Note: we want to encourage more teamplay in matches, and enabling VoIP for all players is part of that effort. Players can disable VoIP via settings. We previously made this change in update 1.5 for new players and saw positive results! 

Progression  Changes

  • Contracts

    • Increased the amount of XP given for Weekly Contracts from 2000 to 4500 (+)

    • Increased the amount of XP given for Weekly Goals from 4000 to 9000 (+)

    • Reduced the number of Weekly Contracts that need to be completed to get the Weekly Goal from 8 to 6 (-) 

  • XP

    • Increased the amount of XP given for opening a vault from 100 to 200 (+)

    • Increased the amount of XP given for starting a cashout from 100 to 300 (+)

    • Increased the amount of XP given for completing a cashout from 200 to 400 (+)

    • Increased the amount of XP given for stealing a cashout from 100 to 300 (+)

    • Increased the amount of XP given per coin delivered in Bank It mode from 50 to 80 (+)

    • Increased the amount of XP given for finishing in 4th place in a round from 100 to 200 (+)

    • Increased the amount of XP given for finishing in 3rd place in a round  from 200 to 400 (+)

    • Increased the amount of XP given for finishing in 2nd place in a round  from 400 to 600 (+)

    • Increased the amount of XP given for finishing in 1st place in a round  from 600 to 800 (+)



 
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Dusty Gustafsson Dusty Gustafsson

Hotfix 1.6.1

Bug fixes and balance changes following Mid-Season Update 1.6.0.

 

2024.02.02

This hotfix will bring back the balance changes and the fix to crossplay matchmaking from Patch 1.5.5 that were accidentally lost in the Mid-Season Update 1.6.0.

Sorry for the confusion, yolks!

We’ve also made changes to fix the leaderboard and you might see a surprise when you start the game, so keep your eyes peeled.

 
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Dusty Gustafsson Dusty Gustafsson

Mid-Season Update 1.6.0

Play the STEAL THE SPOTLIGHT event! And read about the incoming fixes and changes.

 

2024.01.31

Welcome to our Season 1 Event: STEAL THE SPOTLIGHT! 

In this solo event, you enter the arena at night with a set build and loadout. Lights are out and cashout stations are guarded by turrets and tripwires, and the best path might just be the one you make yourself — so keep that RPG handy. 

Play STEAL THE SPOTLIGHT this week to unlock a dazzling cosmetic bundle, that will forever remind you of your time spent duking it out in the dark.

For now, we’ll be removing Solo Bank It from the game. Thank you so much to everyone who played this experimental mode and provided feedback! We learned so much and we look forward to bringing you more experimental modes in the future. 

As for other significant changes in Update 1.6.0, Recon Senses have been updated, with a limited reach (no more infinite sight). And in case you get spotted, you’ll get notified so you can get ready for the battle ahead. 

Including some refinements to close-ranged aim assistance, controller players can now use gyro controls for supported gamepads, so let the good times ‘roller!

For all you old-timers, we’ve added 10 levels to the Career Rank with additional rewards. And for newcomers, we’ve reduced the number of rounds needed to get into a ranked tournament from 60 to 45. To help you prepare, you’re now able to change your loadout in the lobby while you wait for the first match to start!

Let’s get to the details: 

Balance Changes

  • Gadgets

    • Dome Shield

      • Dome Shields will now use squad colors if the ‘Use Enemy Squad Colors’ setting is enabled 

    • Vanishing Bomb

      • Increased the invisibility interrupt grace period for teammates from 0.65s to 0.8s (+)

      • Increased the invisibility interrupt grace period for the player from 0s to 0.35s (+)

      • Increased the duration of Vanishing Bomb invisibility on teammates from 5s to 6s (+)

    • Zipline

      • Improved placement validation for ziplines, making them easier to deploy 

  • Maps

    • Las Vegas

      • General

        • Added some cover to the side of kitchen trolleys to make them easier to use

        • Replaced the zipline between Eastwood and Decora with a jump pad

        • Moved various cover pieces to avoid gaps in cover

        • Moved various chairs to make traversal easier

        • Removed Turrets & Tripwires map variant in Quick Cash, Bank It, Tournament, and Ranked Tournament modes while we fix various bugs and re-evaluate the gameplay design

      • Argon Casino

        • Removed some of the monitors in the casino so some doors are easier to see

        • Added an extra door to make traversal easier

        • Updated some Vault spawn locations and added cover to some of them

      • Eastwood Casino

        • Updated exit points on various ziplines to make it easier to access rooftops 

        • Added decals to some windows to make the glass more visible

        • Rearranged the aircon units to create more cover on the roof

        • Adjusted the position of some cashout locations

      • Glamora Casino

        • Removed some chairs so it's easier to jump in and out of cashier booths

        • Removed some chairs and railings in the theatre to make traversal easier

        • Various other small fixes and balance tweaks

  • Specializations

    • Mesh Shield

      • The Mesh Shield will now use squad colors if the ‘Use Enemy Squad Colors’ setting is enabled 

    • Recon Senses

      • Added a range limit to Recon Senses set to 30m. Players outside of this range will not be detected

      • Players detected by Recon Senses will now see ‘Detected’ warning text on their HUD

        Dev Note: Recon Senses have become much more common in the meta than we intended and can cause confusion for some newer players. The reduction in range and the warning given to detected players will bring the ability’s power back in line with other Specializations

Content And Bug Fixes

  • Animation

    • Fixed some small issues with the LH1 reload and Goo Gun inspect animations

    • Updated reload animations when aiming down sights to add slightly more movement to them

  • Audio

    • Updated footstep audio and mix for the player, teammates, and enemies

      • Dev note: It should now be clearer for players to tell friendly players apart from enemies and their own footsteps

    • Fixed an issue where the spawn sound effect could be cut off when respawning

    • Updated various VO lines

    • Various VO bug fixes

  • Career Rank

    • Added 10 more levels to the Career Rank along with additional rewards. Max rank is now 50.

  • Characters

    • Fixed an issue where characters could have their legs bent backward on some screens

  • Controller

    • Added Gyro aiming options for PS5 DualSense and PS4 DualShock controllers

    • Fixed an issue with aim assistance sensitivity reduction that caused almost no sensitivity reduction to be applied to targets closer to the player than 20m

    • Reduced input latency on PS5

  • Emotes

    • Fixed an issue that prevented the player emoting while crouched

  • Gadgets

    • Defibrillators

      • Fixed an issue where player statues could not be targeted for revives when lying in foliage

      • Fixed an issue where player statues could not be targeted for revives when carried

    • Fixed various issues with placement distances on deployable Gadgets

    • Fixed an issue where turret parts could collide with each other, causing strange behavior when placed on barrels

  • Game Modes

    • General

      • Added ‘Steal the Spotlight’ event mode

      • Added the ability for players to customize their contestant Loadout for all Weapons, Gadgets, and Specializations during the match lobby at the start of each match in all game modes

    • Ranked Tournament

      • Lowered the number of rounds required to play Ranked Tournament from 60 to 45 (-)

        Dev note: With the improvements we’ve made to fair play and banning, the threshold required to enter Ranked Tournaments doesn’t need to be quite so high.

    • Solo Bank It 

      • Disabled the experimental Solo Bank It mode

  • Maps

    • Monaco

      • Made night and night storm weather conditions slightly less dark on Monaco for OLEDs

      • Tweaked LOD settings on some trees in Monaco to reduce popping on low settings

  • Movement

    • Fixed an issue where players could become stuck in encroached spaces

    • Fixed an issue where players would fail wall jumps if they pressed and held jump too early in a vault sequence

    • Fixed an issue where the player would cancel a slide if aiming down sights was triggered from toggled crouch

  • Security

    • Made various improvements to security and cheat detection

  • Settings

    • Increased default FOV from 71 to 81 (new installations only)

  • UI

    • Added Career Rank screen where players can see rewards earned by gaining rank

    • Added new tournament overview screen to tournament modes

    • Added additional item tutorial videos for the following items:

      • APS Turret

      • Gas Grenade

      • Glitch Grenade

      • Glitch Trap

      • Goo Gun

      • Motion Sensor

      • Pyro Grenade

      • Smoke Grenade

      • Sonar Grenade

      • Thermal Vision

    • Added new Event Contracts to the Contracts screen

    • Updated the size of ranked icons

    • Fixed wrapping issues on Contracts during the end-of-round sequence

    • Decreased duration of Vault objective markers on round start

    • Made various improvements to contextual ping accuracy, making them more accurate

    • Various bug fixes to the UI

  • VFX

    • Added new impact effects when friendly players shoot each other, instead of the coin effects, as this could cause confusion for players

    • Updated collision on coin death effects to reduce the number of coins that can fall through floors

    • Various polish improvements to coin death effects

    • Optimization pass on the gas canister explosion effects

  • Weapons

    • Increased the size of various grenade projectiles, to make them easier to see in combat

    • Fixed some issues where AoE damage could be wrongly invalidated, causing no damage to be done

    • Fixed an exploit where melee weapons could be swung faster than intended

    • Fixed an issue that prevented C4 and Mines from being picked up when placed on a throwable object that had been picked up

 
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Dusty Gustafsson Dusty Gustafsson

Update 1.5.5

Balance changes, crash fixes, matchmaking and more...

 

2024.01.24

Welcome to Update 1.5.5

Today’s update comes with a number of balance changes for weapons and gadgets, including a decrease in the length of invulnerability after revival. We’ve also implemented crash fixes, and an adjustment to tournament matchmaking that will lead to tighter player skill-gap in tournaments. There is also a fix to the crossplay settings so it can be turned off successfully. 

On top of all of this, we have some new content in the store!

A note about the future: based on your feedback and our own telemetry evaluation, we recognize that the Recon Senses ability for the Medium build needs an overhaul and we’re working on that right now. You can look forward to that change and more in next week’s update! 

Balance Changes

  • Gadgets

    • Defibrillators

      • Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s

  • Revives

    • Decreased the length of invulnerability applied after a revive to 0.75s from 1.5s

  • Weapons

    • .357 Revolver

      • Decreased the amount of bullet dispersion applied when aiming down sights

      • Reduced damage fall-off start range to 23m from 35m

      • Reduced damage fall-off end range to 40m from 50m

    • CL-40

      • Increased player damage to 110 from 100

    • FCAR

      • Decreased damage to 25 from 26 

    • Guardian Turret

      • Decreased health to 280 from 300

    • MGL32

      • Increased player damage to 83 from 80

    • Throwing Knives

      • Decreased the amount of projectile dispersion applied when falling

      • Decreased the amount of projectile dispersion applied when sprinting

Content And Bug Fixes

  • Crashes

    • Fixed an issue where certain GPUs would sometimes crash

  • Matchmaking

    • Fixed an issue where crossplay settings would not be respected when the player was in a party

    • Updated matchmaking configuration in Tournament and Ranked Tournament modes, to help ensure closer matches by skill-rating

 
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Dusty Gustafsson Dusty Gustafsson

Hotfix 1.5.1

Hotfix 1.5.1 will address the bugs introduced by Update 1.5.0.

 

2024.01.19

Hotfix 1.5.1 will address the bugs introduced by Update 1.5.0. Thank you to our community of players for helping us to identify these issues swiftly so we could get them patched up!

Read through the changelist below:

  • Fixed a bug that caused some weapons to apply bullet dispersion/spread/bloom when fired while aiming down sights.

  • Fixed an issue where the Solo Bank It progress bar would show an incorrect value after a deposit.

  • Fixed an issue specific to new Steam accounts that could cause them to not be able to log in to the game and would provide a TFLA0002 error.

  • Fixed an issue where item unlock animations would sometimes not show after the player made a purchase.

  • Fixed a crash in the raytracing code.

  • Fixed a crash that could happen during startup.

  • Reset the controller zoom sensitivity setting back to the default value.

 
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Dusty Gustafsson Dusty Gustafsson

Update 1.5.0

You can expect balance changes, bug fixes, a bigger store, better security, and a limited-time game mode for all the solo queuers!

 

2024.01.17

Welcome to Update 1.5

Today we are introducing our very first limited-time mode (LTM): Solo Bank It!

This experimental twist on Bank It pits contestants against each other in a fight for individual glory in a 12-player arena. Just like Bank It, the first to amass 40,000 and deposit in the cash-out station wins. Solo queuers, rejoice! 

We’re putting this mode out there to learn more about your experience, so we’ll open a channel in Discord to gather feedback for as long as the mode stays up. 

Outside the new mode, Update 1.5.0 comes with a litany of balance changes, tweaks, and bug fixes — all laid out below — to help improve the overall experience. 

In addition, with Update 1.5.0 we’re introducing our fair play guidelines, with revamped and improved detection methods for unfair play. From now on, we’ll restrict cheaters with more confidence and will be able to stand firmly behind our bans. Our goal, as always, is to make the game safe, fair, and fun

Finally, we’ve decided to expand the size of our store, with an even bigger and more diverse range of items at any given time. 

Check out the full notes below: 

Balance Changes

  • Abilities

    • Charge N’ Slam

      • Fixed an issue where players could charge while stationary and stealing an extraction

    • Cloaking Device

      • Increased activation cost from 1s to 2s

      • Increased minimum required charge time to activate from 1.5s to 2.5s

    • Grapple Hook

      • Will no longer attach to objects that are attached to carriables

    • Guardian Turret 

      • Will now shoot target dummies in the practice range

    • Mesh Shield

      • Decreased health from 1100 to 1000

    • Recon Senses

      • Increased activation cost from 1s to 1.5s

      • Decreased minimum charge time to activate from 2.5s to 2s

  • Gadgets

    • C4

      • Player damage decreased from 210 to 155

      • Player min damage decreased from 120 to 100

    • Flashbang

      • Cooldown decreased from 20s to 18s

    • Gas Mine

      • Cooldown increased from 25s to 27s

    • Incendiary Mine

      • Cooldown decreased from 30s to 27s

    • Vanishing Bomb

      • Cooldown decreased from 20s to 18s

    • RPG

      • Player damage decreased from 150 to 140

    • Stun Gun

      • Decreased duration of stun effect from 5s to 3.75s

    • Tracking Dart

      • Cooldown decreased from 15s to 13s

      • Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the Tracking Dart

  • Game Modes

    • Bank It

      • Game show event start time reduced from minute six to minute four

    • Quick Cash

      • Game show event start time reduced from minute six to minute four

      • Team wipe respawn time increased from 17 to 18 seconds

    • Ranked Tournament

      • Team wipe respawn time increased from 25 to 26 seconds

    • Tournament

      • Team wipe respawn time increased from 25 to 26 seconds

      • Tournaments will now unlock after players have completed one round, reduced from 12

  • Maps

    • Las Vegas

      • Updated destruction behavior to get more realistic destruction

      • Updated strain system to get more realistic destruction

      • Updated various ziplines in the level

  • Throwables

    • Deployable explosives such as C4, Breach Charges and Explosive Mines will now add mass to throwable objects, causing them to travel less far when thrown  

  • Weapons

    • Flamethrower

      • Damage increased from 28 to 30

    • LH1

      • Damage increased from 47 to 49

    • M11

      • Recoil pattern updated, to make the weapon easier to control

    • SH1900 Shotgun

      • Damage decreased from 12 to 10 damage per pellet

    • M60

      • Damage increased from 21 to 22

    • Riot Shield

      • Updated attack animations and hit sweeps, to make the weapon feel more responsive

      • Fixed issues where the Riot Shield could be invisible and still block bullets

      • Fixed an issue where the Riot Shield could block bullets while the player climbed a ladder

    • SA1216

      • Fixed an issue that allowed the weapon to be fired faster than intended

    • SR-84 Sniper Rifle

      • Added new Scoped Zoom Sensitivity Multiplier to the settings screen that affects the SR-84

    • Throwing Knives

      • Added new trail effects to make the projectiles easier to see

      • Shortened the lifetime of Knives stuck in metal surfaces

    • V9S

      • Damage increased from 35 to 36

Content And Bug Fixes

  • Animation

    • Updated some main menu weapon animations

    • Left-side inspection animations added to the following items: 

      • AKM

      • CL-40

      • FCAR

      • Flamethrower

      • Goo Gun

      • Lewis Gun

      • LH1

      • M11

      • M60

      • MGL32

      • Model 1887

      • R.357

      • SA1216

      • SH1900

      • SR-84

      • Stun Gun

      • Tracking Dart

      • V9S

      • XP-54

  • Audio

    • Replaced an old unattenuated sound on the Glitch Trap

    • Fix a zip wire attachment sound that could play on the main menu

  • Characters

    • Fixed some issues where hair could clip visually with various headwear

    • Fixed some skinning issues that occurred on wrists

    • Fixed some skinning issues that occurred on gloves

  • Controller

    • Added an option that allows controller players to pick the priority order of Reload/Pick Up button actions

  • Console

    • Fixed an issue that allowed Mouse and Keyboard to be enabled on some consoles

  • Crashes

    • Fixed a server crash where players could attach to ziplines and disconnect at the same time

    • Fixed a client crash that could be caused by certain outfits in the Battle Pass and Store screens

  • Disconnects

    • Fixed an issue where game servers could very rarely shut down early due to how players connected

  • Maps

    • General

      • Improved the floor number display in elevators

      • Fixed lingering smoke clouds that could appear during the end of round sequence

      • Fixed team logos not always streaming in during the end of round sequence

    • Monaco

      • Fixed an awning that partially clipped through the path of a zipline

      • Optimised lighting for the Fog and Storm weather types

    • Seoul

      • Fixed an initial spawn in Hospital that ran into a small dead end

      • Fixed some railings that could block bullets

    • Vegas

      • Fixed an issue where the map border blocked bullets and grenades

      • Fixed a ladder that sometimes caused players to get stuck

      • Fixed some issues with intersecting and floating assets

      • Fixed an issue where Las Vegas spotlights would sometimes be culled unexpectedly

  • Movement

    • Fixed an issue where players could slingshot themselves (aka ‘superglide’) by grinding against obstacles during vault interactions.

    • Vaulting

      • Fixed an issue where players could gain extreme speed by picking up objects that were being vaulted on

      • Updated vaulting to feel snappier and be more aligned to ledges

  • Quick Melee

    • Fixed an issue where players could use Quick Melee on ladders

  • UI

    • Fixed an issue where scoreboard text could be cut short

    • Fixed a ‘New’ label that could clip with the Play button in the main menu

    • Fixed an issue where ‘Tournament Winners’ text could be partially visible on both sides of the screen

    • Fixed an issue where player’s names could appear over their face in the end of round screens

    • Fixed an issue where the Career screen could jump during the first frame

    • Fixed an issue where hover VFX would not play on video thumbnails

    • Fixed an issue where some Weapon Charms and Stickers would become unequippable

    • Fixed an issue where total playtime would reset to 0 on the Career screen after 24 hours

    • Fixed an issue where the current gamepad bindings were lost when resetting the keyboard bindings

    • Fixed an issue with the crosshair that caused headshot hit indicators to show based on damage done, rather than hit location

    • Fixed an issue where player names above the health bar could sometimes get cut off

    • Fixed an issue where the subtitle preview would not hide correctly when exiting settings

    • Fixed team member names sometimes staying transparent after respawn

    • Fixed an issue that prevented player outlines on enemies appearing when looking through metal fences

    • Fixed an issue where some settings in the settings screen would not be affected by restoring default settings

  • VoIP

    • Set VoIP to be enabled by default on PC, with Push To Talk set as the default input (new installs only)

    • Set VoIP to be enabled by default on console, with Voice Activated set as the default input (new installs only)

  • Weapons

    • Fixed an issue where bullet dispersion/spread would not update if the player switched between items 

    • Throwing Knives will now have the correct skin when thrown 

    • Fixed cheat exploit with melee weapons

 
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Dusty Gustafsson Dusty Gustafsson

Hotfix 1.4.1

We’re back with aim assistance updates and more!

 

2024.01.11

We’re back!

Today we have a small patch that addresses community feedback on aim assist, fair play, and bug fixes. These changes are the result of an in-depth review of how aim assist works — something we’ve only been able to validate with a player base as large as ours (thanks so much for playing our game, yolks!).

We have another bigger update in the works for next week, with a major security fix and some new exciting content, so stay tuned for that!

Aim Assistance

  • Zoom Snapping Angular Velocity now has a max cap, preventing unintended rapid 90-degree turns.

  • Camera Magnetism will be reduced to 35% from 50%, making player aim less sticky and lowering controller accuracy.

  • Zoom Snapping Time will be reduced to 0.25s from 0.3s.

  • Zoom Snapping will be removed from the SR-84 Sniper Rifle, Revolver, LH1, and all Shotguns, as it buffs them more

    than other weapons.

  • Aim assist will ignore invisible players, fixing a bug with the existing system.

  • Clients running key re-mapping programs on PC will not have access to aim assist.


 
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