Hotfix 7.0.1

 

2025.06.13

Season 7 is off to a great start, but with just a few bumps along the way! Here we have a Hotfix (no update needed) to help smooth things out a bit.

We intended to have NOZOMI/CITADEL cranked up to 11 in terms of map picks, but thanks to the community we found that that was not the case. This should be fixed, and you should now be fighting across the Rift much more frequently.

We have temporarily disabled the new weapon system that went live for all automatic weapons yesterday after finding a couple issues with it. As hard as we try to test things, nothing beats thousands of players across hundreds of devices going hands on - thank you all so much for calling out the issues you found so we can act on them swiftly!

We have loaded in your Seasonal rewards, including the ENGIMO prize given to everyone based on the results of the S6 Sponsor Showdown. We also delivered a small gift to honor the players of Season 1 who bought the very first Battle Pass, thank you for being here since the very beginning!  

Content and Bug Fixes 

Battle Pass

  • For the first few hours after launching the season, those who bought the Premium Battle Pass followed by the Ultimate Battle Pass, did not get their proper refund of 1150 Multibucks. The issue has been resolved, and your missing Multibucks have now been refunded

Customization 

  • Returned the missing items from the store. We had about ten bundles that were mysteriously yeeted from the store but now they are back! 

  • We have removed the Standard Show and Ditch and Switch weapon bundles, as the animations on the weapons were incorrectly shown. They will be back in Update 7.1
    Dev Note: If you already bought it, don’t worry, you’ll have your properly working animation very soon! 

Gadgets

Goo Gun

  • Fixed an issue where goo blobs hitting players who were stealing a Cashout would not interrupt the steal interaction as intended

Maps

Nozomi/Citadel

  • Fixed an issue where Nozomi/Citadel was being selected from the map pool less often that it should be in some modes

  • Fixed an issue where Nozomi/Citadel was not being selected from the map pool at all in TDM mode

Performance & Stability

  • Fixed an issue causing game servers to occasionally crash

UI

  • Fixed an issue where some circuit rewards were being displayed in the customization menu that were there too early and in some cases, were incorrect 

Weapons

General 

  • Temporarily disabled the new weapon system that was being used by all automatic weapons, due to an issue where players could wrongly be placed into the ‘uncontrolled’ movement state, thus increasing weapon recoil and bullet dispersion
    Dev Note: For now, these weapons are back on the old weapon system. The new system will be turned on again in a future update, once we have a fix for the issue in question. A special thank you to the community members who quickly identified the issue and reported it, this allowed us to rapidly improve the new weapon system and combat as a whole. 


 
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Welcome to Season 7